Skip to content
Made with Jev

X · found by @0x4e53

Real-time AI harness plays Overcooked

Planning model builds live level state while AI agents make real-time gameplay decisions for Overcooked

Jev judged this in 301 ms for $0.00006

no

@0x4e53

Jev is insane ✨ On Saturday, I built a harness to play Overcooked. A planning model builds a live state / understanding of the level, and Jev agents make decisions in real time! Coding agents can review experiment data and improve the harness. #jev #opus #ai #gameai

Sep 23, 2026 · 1 likesOpen on X

Found something worth sharing?

Drop the link and Jev reads it on the spot. What belongs lands in the community feed with your name on it.

Submit a find

More from the community

  • Nishit Khalpada

    @nishitkhalpada

    I wanted to understand where Jev actually helps, so I built a small traffic simulation with GPT-6 Astra handling the build and Jev making the traffic decisions. One side uses a normal fixed 8-second signal cycle. The other side lets Jev decide whether to keep the current green or switch based on queue sizes, wait times, recent arrivals, and traffic trends. Both sides get the exact same cars and follow the same movement rules. What I found interesting is that Jev doesn’t always win. Fixed timing works really well when traffic is balanced. Jev starts doing better when traffic becomes uneven or keeps changing. The video is the heavy-traffic run. I’ll add the Light, Moderate, and Heavy results, along with the code, in the replies.

    XGames and real time

    Adaptive Traffic Signal Control vs Fixed Timing Simulation

    @nishitkhalpada

    Jev · 261ms